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Kane and lynch 2 dog days heists
Kane and lynch 2 dog days heists







Enemies have incredible aim, often capable of hitting you from great distances, even if you are using similar guns. In addition, enemy AI seems to find a nice little spot of flesh to pepper you with bullets, even if you think you are behind sizable coverage. Other games do a much better job in this department, but Kane & Lynch 2’s cover system is not terrible. Action comes fast, but it’s designed around the duck and cover system. If you approach it as a run ‘n gunner, you will quickly find yourself dead. Many will say unlikable characters are a draw in a videogame, but we like to think a story, whether told through cinema, a book, or a videogame needs to keep the audience invested, and we were not overly invested in either character. In truth, both characters give us little reason to care about their future or success. This is not what we are referring to when we say we wish we knew more about Kane or Lynch. Good storytelling leaves the audience wanting more, wishing to dive deeper into the characters’ psyche. By the end of the game, we found ourselves disinterested in both characters. We wish we had a chance to actually get to know the guys we were playing as. But when the credits rolled, after some five to 10 hours in the single-player mode, we were left with more questions than answers. At the start of the game, we were interested in learning more about the characters of Kane and Lynch. Since you play as Lynch through the bulk of the game, you are forced to try and like the guy. Kane, on the other hand, is a bit more level-headed, and willing to think before he shoots. Both are foul-mouthed scoundrels, with Lynch effectively taking charge, typically making rash decisions on the fly. There is something oddly appealing about the anti-hero pairing. The rest of the story revolves on the pair hunting down a mob boss, getting captured and tortured, and then trying to flee the country. Everything takes a turn for the worse when they kill someone important. The pair meets in Shanghai, with Lynch directing Kane into some sort of arms trade.

kane and lynch 2 dog days heists

The backdrop for the action seems vaguely important or interesting. Later in the game, they must traverse the very same skyscraper, offering a nice break from the standard level breakdown. Kane and Lynch are on a helicopter, using a machine gun to destroy entire stories of a skyscraper.

kane and lynch 2 dog days heists

There is one level that deviates from this pattern, however. Practically every level follows the same pattern: a load screen involving an emotional phone call, a brief mission intro, then gradually (and we mean it, gradually) push forward by killing an onslaught of gun-happy foes. Instead of a long, drawn-out intro that effectively lays the grounds of the plot, players are practically assaulted with action, violence, and what will become the game’s ultimate mentality-duck, shoot, kill, move forward, and repeat. The old-meets-new feel of the city, neon lights, bike karts and dirty side streets all bring players into this foreign land. Shanghai offers a terrific backdrop for this style of game.









Kane and lynch 2 dog days heists